Home News Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Former Starfield Artist Reveals Reason Graphic Violence Was Cut

by Audrey Mar 03,2025

Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Starfield's toned-down violence: A deliberate design choice

Bethesda's Starfield, while featuring robust combat, notably lacks the graphic violence prevalent in previous titles like Fallout. This wasn't a haphazard omission; a former Bethesda artist, Dennis Mejillones, revealed it was a conscious decision driven by both technical limitations and narrative considerations.

Initially, Starfield was envisioned with significantly more visceral violence, including decapitations and elaborate kill animations. However, the sheer variety of character armor and helmets presented a formidable technical challenge. Accurately animating such violence across this diverse range proved too complex, risking unrealistic or glitchy visuals. Given Starfield's persistent post-launch technical issues, this decision to avoid further graphical complications appears prudent.

Beyond technical hurdles, the stylistic choice also aligns with Starfield's overall tone. Mejillones highlighted the incongruity of Fallout's darkly humorous gore with Starfield's more grounded, realistic sci-fi setting. While the game includes nods to Bethesda's more over-the-top titles (like the recent Doom-inspired content), excessive gore would likely clash with the game's intended atmosphere, potentially disrupting immersion.

This decision, while potentially disappointing some players craving more visceral action, arguably enhances Starfield's overall coherence. While some fans have voiced concerns about the game's relatively tame depiction of certain aspects, such as nightclubs, incorporating excessive, tongue-in-cheek violence might have exacerbated these issues, further detracting from the game's intended realism. Bethesda's choice, therefore, represents a calculated departure from previous trends, prioritizing a consistent and immersive experience.