Home News Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

by Chloe Feb 28,2025

The 2011 remake of Halo: Combat Evolved Anniversary: A Bold Gamble That Paid Off

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Saber Interactive, then an independent studio, made a daring move: offering to develop the Halo: Combat Evolved Anniversary remake for free. This audacious strategy, revealed by CEO Matthew Karch in an interview with Stephen Totilo, aimed for invaluable exposure within the gaming industry. The risk paid off handsomely.

A Calculated Risk for a Young Studio

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Karch's pitch to Microsoft was met with astonishment. He reasoned that working on such a globally recognized franchise would be akin to obtaining a prestigious credential, opening doors to future collaborations. The potential for increased market visibility outweighed the immediate financial loss. While a nominal bid of $4 million was eventually proposed, contractual clauses effectively eliminated any royalties, leaving Saber with no profit from the Xbox 360 release.

From Zero to Millions: A Masterful Turnaround

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

The gamble, however, wasn't a complete failure. Saber's involvement in the Halo: The Master Chief Collection, including porting Halo: Combat Evolved Anniversary to the Xbox One, proved pivotal. Karch cleverly negotiated the removal of the unfavorable royalty clauses from the new contract, securing a multi-million dollar payout for their contribution to the collection. This financial windfall fueled Saber's ambitious expansion.

Saber Interactive's Rise and Evolution

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

The success with Halo propelled Saber Interactive's growth. The studio expanded globally, establishing new studios and acquiring other companies like Binary Motion and New World Interactive. They broadened their portfolio, working on projects such as the Nintendo Switch port of The Witcher 3: Wild Hunt and developing World War Z.

Following its acquisition by Embracer Group in 2020 and subsequent sale to Beacon Interactive (owned by Karch), Saber Interactive retains its independence and continues to develop a diverse range of titles, including Warhammer 40,000: Space Marine 2 (released September 2024), John Carpenter's Toxic Commando, and Jurassic Park: Survival. The company’s CEO reassured fans via X (formerly Twitter) that development continues as planned. The Halo gamble proved to be a masterclass in strategic risk-taking, transforming a small independent studio into a major player in the video game industry.