Home News Life By You's Cancellation Was A Mistake Says Paradox Interactive's CEO

Life By You's Cancellation Was A Mistake Says Paradox Interactive's CEO

by Nicholas Nov 13,2024

Life By You's Cancellation Was A Mistake Says Paradox Interactive's CEO

Paradox Interactive's CEO admitted that they made incorrect decisions, which was underscored by the cancellation of Life by You. Read on to learn more about the CEO's statement and the challenges it encountered.

Paradox Interactive CEO Acknowledges Mistakes Amidst ChallengesWester Admits Incorrect Decisions

Life By You's Cancellation Was A Mistake Says Paradox Interactive's CEO

Paradox Interactive found itself in a complicated situation, marked by achievements and challenges this year. Its CEO, Fredrik Wester, candidly admitted that they made some wrong decisions at the company’s latest financial earnings report on July 25 in light of Life by You’s cancellation.

Wester revealed that despite the company’s overall strong financial performance due to their existing games, like the Crusader Kings and Europa Universalis, it encountered significant challenges. "It is clear that we have made the wrong calls in several projects, especially outside of our core," he said. "Our core business has performed very well, but on the other hand, we made the difficult decision to cancel the release of Life by You."

Cancellation of Life by You and Other Challenges

Life By You's Cancellation Was A Mistake Says Paradox Interactive's CEO

The development of its now-defunct life simulation game Life by You, a potential competitor of Sims, marked Paradox's breakaway from its standard formula of releasing strategy games. Though the game showed promise and the company already invested almost $20 million in its development, they ultimately canceled its release last June 17. Wester stated that the game did not "meet our expectations."

Beyond this game development mishap, Paradox Interactive also faced setbacks from their latest releases. The highly anticipated Cities: Skylines 2 was bogged down by performance issues, and Prison Architect 2 also suffered from repeated delays despite passing certification on all platforms. These challenges exacerbated the difficulties Paradox faced this year, highlighting the need to reassess their game development strategies.

Reflecting on the second quarter’s outcome, Wester highlighted the company’s resilience through their core games such as Crusader Kings and Stellaris. "Amid the well-deserved self-criticism, it is worth reminding ourselves that we have solid footing because the foundation of our business is doing well." By admitting their mistake and focusing on its core games, Paradox Interactive aims to reaffirm its commitment to delivering fun and quality games for their fans.