Valve has recently released a substantial update for *Deadlock*, featuring a complete overhaul of the game's map. The updated map now boasts three lanes instead of the previous four, bringing its structure closer to the traditional MOBA format often seen in popular titles. This redesign is set to significantly alter the game's dynamics, compelling players to rethink their resource distribution strategies. Where teams once operated on a "1 vs 2" format across lanes, the new layout will likely see two heroes in each lane, necessitating a strategic shift.
Image: steampowered.com
The map's reorganization extends to finer details like the positioning of neutral camps, buffs, and other strategic elements. To aid players in adapting to these changes, Valve has introduced a new "map exploration" mode. This mode lets players freely roam the map without the pressure of enemies or allies, making it easier to get accustomed to the revised layout.
Alongside the map changes, the patch includes updates to the Soul Orb system. Players can now collect souls without needing to deliver the final blow to enemies, potentially speeding up resource accumulation. Adjustments to soul effects have also been made, such as reducing the time souls hover in the air before being collected.
Additional updates include modifications to sprint mechanics and character balance, enhancing gameplay fluidity. The patch also introduces support for advanced technologies like DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, which should improve performance and responsiveness. Numerous bugs have been fixed, contributing to a smoother overall experience. For a detailed list of all changes, you can visit the official patch notes page.