Home News Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

by Grace Mar 14,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A new gameplay video from Assassin’s Creed Mirage showcasing Kyoto from a synchronization viewpoint has been released by Japanese media outlet Impress Watch. The video features protagonist Naoe scaling a rooftop to reveal a panoramic city view. However, Kyoto’s apparent smaller size compared to expectations has sparked debate among fans regarding its design and gameplay implications.

Reddit users lauded the location's aesthetics but voiced concerns about core Assassin’s Creed mechanics—climbing and parkour. The footage suggests limited free-running opportunities, generating mixed community reactions. Comments included:

"Isn't Kyoto supposed to be about half the size of Paris from Unity? It looks beautiful, but I hoped for at least one densely populated city ideal for parkour."

"Looks great, but disappointing if parkour is restricted. Hopefully, the grappling hook compensates."

"Looks nice, but lacks enough structures for proper parkour."

"Visually appealing, but doesn't feel like a city. Historically accurate perhaps, but lacking parkour potential."

Assassin’s Creed Mirage launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. Fans eagerly await further details on how signature mechanics integrate into this historical setting. While Kyoto may prioritize historical accuracy over extensive traversal, the balance between aesthetics and gameplay remains to be seen.