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Civilization VI: Fastest Religious Victory Civs, Ranked

by Natalie Jan 29,2025

Civilization VI: Fastest Religious Victory Civs, Ranked

Conquer the World of Faith: Top Civ VI Leaders for a Speedy Religious Victory

A Religious Victory in Civilization VI can be surprisingly swift, especially if you're the only player pursuing it aggressively. While many Civs boast strong Faith generation, some excel at achieving this victory type faster than others. This guide highlights the top Civ VI leaders for a rapid Religious Victory, focusing on strategies to maximize Faith production and swift religious expansion.

Theodora - Byzantine: A Religious War Machine

Leader Ability: Metanoia – Holy Sites gain Culture equal to their adjacency bonus; Farms gain +1 Faith from Hippodromes and Holy Sites.

Civilization Ability: Taxis – +3 Combat and Religious Strength per converted Holy City; killing a unit spreads your religion.

Unique Units: Dromon (Classical ranged unit), Hippodrome (replaces Entertainment Complex, grants Amenities and a free Heavy Cavalry).

Theodora's strength lies in combining religious and military might. The Taxis ability provides significant boosts to both, allowing for rapid conquest and religious conversion. The Hippodrome generates free Heavy Cavalry, facilitating quick expansion. Focus on the Theology and Monarchy civics for faster policy acquisition. The Crusades founding belief synergizes perfectly, enhancing combat strength against those sharing your faith. Convert cities before conquering them to maximize the Taxis bonus and ensure rapid religious spread.

Menelik II - Ethiopia: Faith from Hills and Resources

Leader Ability: Council of Ministers – Cities founded on Hills gain Science and Culture equal to 15% of their Faith output; +4 Combat Strength for units on Hills.

Civilization Ability: Aksumite Legacy – Resource improvements gain +1 Faith per copy; International Trade Routes grant +0.5 Faith per resource in the origin city; Archaeologists and Museums can be purchased with Faith.

Unique Units: Oromo Cavalry (Medieval Light Cavalry), Rock-Hewn Church (+1 Faith per adjacent Mountain or Hills tile, provides Tourism from Faith after Flight).

Menelik II's strategy centers on hill settlements. Founding cities on hills provides a balanced approach, generating Science and Culture alongside Faith. Maximize Faith through resource duplication and trade routes. The Rock-Hewn Church, placed near mountains and hills, significantly boosts Faith generation. Prioritize Culture alongside Faith for faster Civic progression and earlier access to powerful religious policies.

Jayavarman VII - Khmer: River-Based Faith Powerhouse

Leader Ability: Monasteries of the King – Holy Sites gain Food equal to their adjacency bonus, +2 adjacency from Rivers, +2 Housing near rivers, and trigger a Culture Bomb.

Civilization Ability: Grand Barays – Aqueducts provide +1 Amenity and +1 Faith per citizen; Farms gain +2 Food near Aqueducts and +1 Faith near Holy Sites.

Unique Units: Domrey (Medieval Siege unit), Prasat (+6 Faith, Relic slot, extra Housing, Culture, and Food with certain beliefs).

Jayavarman VII's power lies in strategically placing Holy Sites near rivers. This maximizes Faith generation, provides Housing, and triggers Culture Bombs. Aqueducts further enhance Faith and Amenity production. The Prasat provides a significant Faith boost. Prioritize Wonders like the Great Bath and Hanging Gardens to support rapid city growth. Focus on building Apostles (and Missionaries) to peacefully convert Holy Cities.

Peter - Russia: Tundra-Dominating Faith Master

Leader Ability: The Grand Embassy – Trade Routes with more advanced civilizations grant +1 Science and +1 Culture per 3 technologies or civics they are ahead.

Civilization Ability: Mother Russia – +5 extra tiles when founding a city; Tundra tiles grant +1 Faith and +1 Production; units are immune to Blizzards.

Unique Units: Cossack (Industrial Era), Lavra (replaces Holy Site, expands by 2 tiles when a Great Person is spent).

Peter's strength comes from exploiting Tundra terrain. The extra tiles from city founding and the Faith/Production bonus from Tundra tiles allow for rapid expansion and early Faith generation. The Lavra significantly expands city borders when Great People are spent, fueling further growth and resource acquisition. The Dance of the Aurora pantheon further enhances Tundra yields. Prioritize building Settlers (with the Magnus promotion) and Builders to fully utilize the expanded territory.

By mastering the unique strengths of these leaders and focusing on their respective strategies, you can significantly accelerate your path to a Religious Victory in Civilization VI. Remember that adapting your strategy to the specific map and other players' actions is crucial for success.