YouTuber Jacksepticeye, whose real name is Seán William McLoughlin, recently shared his disappointment over the cancellation of a Soma animated show he had been working on for a year. In his video titled 'A Bad Month,' Jacksepticeye expressed his frustration and sadness about the project's abrupt end.
Soma, a critically acclaimed survival horror sci-fi game developed by Frictional Games and released in 2015, holds a special place in Jacksepticeye's heart. He has often cited it as one of his favorite games and extensively streamed it upon its release. The animated show was meant to be a tribute to this beloved game, which Jacksepticeye considers to have one of the best stories in video game history.

In his video, Jacksepticeye explained that he had been in discussions with the developers for a year and was ready to move into full production. His excitement was palpable as he spoke about wanting to share this project with his fans. However, the project fell apart suddenly after an unnamed party decided to take it in a different direction, leaving Jacksepticeye "quite upset."
The cancellation has significantly impacted Jacksepticeye's plans for 2025, forcing him to rethink his priorities and content strategy. He had planned to focus heavily on the Soma animated show, which would have reduced his regular content uploads but promised a unique and engaging project for his audience. Now, with the project canceled, Jacksepticeye finds himself at a crossroads, unsure of his next steps.
Jacksepticeye's recent challenges are part of a broader period of creative difficulty, with multiple projects either being canceled or not progressing as hoped. This has led to a frustrating lull in his content creation, which he openly lamented in the video.
Following the release of Soma, Frictional Games continued to explore the horror genre with two more Amnesia titles: Amnesia: Rebirth in 2020 and Amnesia: The Bunker in 2023. In July 2023, Frictional's creative director Thomas Grip announced the company's intention to shift focus from horror to explore other emotional qualities in their games. Grip emphasized the importance of immersive fantasy and emotional depth beyond just horror, hinting at a new direction for the studio.