InZOI's Development Team Takes a New Year's Break, Shares Feature Updates
The InZOI development team is enjoying a well-deserved New Year's break (a three-day holiday in South Korea). Before their break, project lead Hyungjun "Kjun" Kim provided an update on highly requested community features, outlining which will be implemented and to what extent.
Image: discord.gg
Key features confirmed include:
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Real Facial Capture for Zois: While previously announced, Kjun reiterated the team's commitment to streamlining this process for even easier zoi creation.
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Player Pets: This feature is in the works but won't be available during the early access period. Players will need to be patient. (Kjun is reportedly a big animal lover!)
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Tall Buildings (30-Floor Limit): While the game engine supports taller structures, a 30-floor limit has been implemented to optimize performance.
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Gas Stations and Enhanced Combat: Following community feedback on the initial "slap" mechanic, InZOI will feature fully realized combat encounters with clear winners and losers.
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In-Game Tutorial: Recognizing that many players may be new to the genre, a comprehensive tutorial will be included.
Krafton currently plans to release InZOI in early access at the end of March, with no anticipated delays.